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CurseBound Enemy Designs

For the game CurseBound I was responsible for creating 2 out of the 3 enemy types as well as texturing all the enemies for our game. I modeled Heavy and Ranged Constructs as well as a Grub, which is a shy fauna. The Zelf is a mutated elven creature which was modeled by Thomas Aguilar(https://www.artstation.com/tomxaguilar).

You can try out the current build of our game here
https://aieseattle.itch.io/cursebound

Heavy Enemy Texture

Heavy Enemy Texture

Heavy Wireframe

Heavy Wireframe

Ranged Enemy Texture

Ranged Enemy Texture

Ranged Wireframe

Ranged Wireframe

Grub Texture

Grub Texture

Grub Wireframe with High-Poly Sculpt

Grub Wireframe with High-Poly Sculpt

Zelf In-game

Zelf In-game

Zelf Textures

Zelf Textures